I went to the theater—an Omnimax—to see Dune Part Two. The anticipation for this film since the first one has been a constant background hum. Other films so hungered for have more often than not disappointed. What could possibly live up to the self-generated hype?
My reaction? I was satisfied.
Oh, it was a thrill to watch, don’t get me wrong. For such a long picture, it flowed effortlessly by, feeling much shorter than its nearly three hours. Scene by scene built logically and solidly upon what went before and while everyone knew how it would end, the ending landed with an acceptable sense of resolution that nevertheless left the door open for the next one, but not in a frustrating way.
The changes from the novel mattered not at all. Denis Villeneuve’s Dune is its own thing. Based as it is on legendary source material, a challenge for any filmmaker and one that often humbles lesser artists, Villeneuve was clearly not intimidated, but even so it would be hard to live up to over half a century of lore and cultish expectation. He succeeded by telling the core story in his own way and with a visual sensibility that supported his SFnal understanding.
The previous two attempts feel more than anything like run-ups to this.
Let me get this out of the way. David Lynch’s 1984 film is an epic miss. Lynch is not a science fiction guy, but a horror film maker, and it shows in what then were and remain odd choices for characterization. That said, he managed to get large chunks of it more or less right and for its day it was quite an achievement, but it did not flow well and Kyle MacLachlan’s Paul is a stiff suit filled with pronouncement. MacLachlan is a fine actor so I do not fault him. There were other choices Lynch made that with a slightly more SFnal attitude might have worked, but he kept giving us monsters. The underbudgeted SyFy Network production is underrated by too many. Whatever its other faults, it told the story much more smoothly and far more comprehensibly than the Lynch and some of the choices in cast and presentation were inspired. Paul was closer to what he ought to be, the Baron was closer to what we find in the novel, and on and on. (It failed mainly with Feyd, but then, who could beat Sting? Well…)
Villeneuve, if nothing else, gets science fiction. He seems to understand that it is not something you do by fixing up a contemporary sensibility with a couple of odd bits to make it strange, but that it is wholly strange. Other. He took the original Blade Runner, which is one of the best dozen SF films ever made, and immersed himself in the Otherness of it and produced a film that was fully science fiction. Arrival, which is the closest to a contemporary tableau as he has done in this vein, is all about the doorway into that Otherness and it does not try to reduce it to a suburban trope.
Now Dune.
Everything about this film is a masterclass in how to approach science fiction. And he treated the characters as real. Not mouthpieces. People caught up in enormities of process and disruption and groping for handholds and in their groping make the world different, whether they intend to or not. That is what makes it accessible. They become something other in the face of an ecology removed from contemporary sensibilities. That is what makes it science fiction.
The question, now that this masterpiece has arrived and we who have lived with the legendary attempts to turn a groundbreaking novel from the 1960s into a film, is: why Dune?
Descriptions of what Frank Herbert created have changed over the years. It was an ecological novel. It was a political novel. It is a novel about human-directed evolution. It is a novel about religious extremism. It is an attempt to produce the War and Peace of science fiction.
It is, of course, all of these things. But I think at its core it is a novel about hubris.
Every institution depicted in the novel takes on the accoutrements of final arbiter of human destiny. It is an imperial culture. It has divided its cultural anchors into those who deal with genetic lines and those who deal with technology and mathematics. Thinking machines are outlawed. Anything that might take such matters out of human hands has been eliminated or so constrained as to be powerless. Even transportation is the preserve of an elite. It is a classic Hellenistic culture in its defining customs. And it is a mercantilist society based on guaranteed monopolies, because only the elect can manage such power.
As the story opens, all these strains of self-professed competence are colliding with a break point no one can see because no one can see past their own sense of destiny. Hubris bound to a destiny is the most volatile combination in politics and religion and once those two things combine, you have a critical mass that can only explode.
Paul, at least in Villeneuve’s version, sees all this clearly, and yet cannot stop it. Because he discovers that “destiny” is the ultimate crowd-sourced motivator. In the end he makes the choice every leader in his position makes, which is to try to control it by succumbing to it.
It is one of the better examples of Greek tragedy science fiction has produced.
That is the most compelling thread of the films, the way Villeneuve shows us the inevitability of Paul’s choices as one by one his options disappear in the face of—destiny. Destiny that too many others want to see, others work to avoid, and the entire network of people and institutions around him have carefully constructed to reach, no doubt expecting a different outcome.
We can poke holes in Dune as a parlor game—the ecology doesn’t work, the history is missing important links, the choices the emperor makes are absurd, and on and on—but none of its flaws matter against the central idea of the cyclic tragedy of human-made destiny born of hubris. This is the feature that makes this story fascinating over multiple generations. (Lynch didn’t understand this and tried to turn Paul into a hero on a hero’s journey. He’s not and this isn’t. The SyFy version almost got it, but turned it into a “rise of the CEO” story and at the end the CEO has to step down when he can no longer “see.”)
For perhaps too many people, the affection for Dune rests on its novelties—the great sandworms, the desert vistas, the valiant guerilla fights attacking a much larger enemy, the idea of the Navigators who “fold space”—and for them, these films are a feast. Villeneuve sees science fiction, which in its own way has always been a visual art, urging us to see the future (which is why so many movies and television shows over the years have disappointed, with a few notable exceptions, because they always fell short of where the writers were taking us.) But even for them, that theme, those subtexts, act as hooks on the unconscious, which is why we’re obsessed over this story.
But to my reaction. Satisfied? Not thrilled? One can be thrilled at a flawed attempt, but never satisfied. Many not-great films are still fun to watch. But afterward, when contemplation begins…it has to satisfy to succeed. And this one? Yes, it satisfies.


